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Author Archives: Crashoverride

Commentary on Apple WWDC and E3 2011

June 11, 2011 10:45 pm / CrashOverride

WWDC 2011
*    The PC is dead.
Arguably one of the most significant yet understated points of WWDC 2011 was that Apple is not only acknowledging but enabling a new breed of consumers that have shunned all things PC (and Mac).  For the first time, iOS devices will no longer require a clunky desktop computer to active.  iOS is all grown up now and is ready to leave the nest and strike out on its own.

*    Where are the XCode deltas?
With much applause came the announcement that iOS updates would not require downloading the entire OS. Instead a ‘delta’ update will provide only changes from the last version.  Developers, however, are still left in the 90′s requiring the entire 4GB download for even minor XCode updates.

*    Consumer focused ‘developer’ event.
The “D” in WWDC stands for “Developer”.  Far too much stage time was spent pandering to the average consumer and media during demos of new features that are just not relevant to developers.  Ironically, the information that is important to developers was tucked away on a slide of ‘other stuff’ with no other mention made. It would be nice to have seen mention that OSX Lion will support OpenGL 3.2; finally bringing DirectX10 capabilities to the OS.

*     Where is desktop OpenGL-ES 2?
Apple announced that its next version of OSX, Lion, would be released in July and that it includes numerous enhancements and new features.  Lacking is desktop support for OpenGL-ES2.  Since the days of OpenGL2, game developers have been lamenting the bloat that is full desktop GL and asking for a lighter, cleaner, API.  Most importantly though, it would simplify porting between iOS and Mac AppStore™.

*    Sharing is caring
Still absent from iOS is the ability to safely and securely share your device with a friend, family member or co-worker.  A ‘guest’ mode would be a very welcome addition to iOS so you don’t have to worry about someone borrowing your device.

E3 2011
*    Game++
As with last year’s E3, this year saw lots of increments of established game titles.  Amazingly, the grandfather of all game increments, Duke Nukem Forever, did not find a place in the spotlight.

*    Microsoft
Microsoft chose to focus on its Kinect peripheral during its E3 presentation.  Yet more child actors were brought on stage to show how family friendly Xbox is now.  Can “Kinect: Disneyland Adventures” and “Call of Duty: Black Ops” co-exist peacefully on the platform? Time will tell.

*    Sony
Sony opened its show with an apology to PSN members for the service outage (“We’re sorry, our bad”) before continuing to beat the dead horse that is 3D TV (“Put on your 3D glasses!).  Most notable was the PlayStation Vita announcement showcasing Sony’s vision for its PSP successor. With mobile devices encroaching on its territory and $1 AppStore games, it remains to be seen if consumers are still interested in ‘portable consoles’.

*    Nintendo
Last, but not least, was the Nintendo E3 event.  After spending way too much time paying tribute to its loyal fans with orchestral renditions of game sounds, they stole the show by announcing Wii U: A next generation high definition Wii console with a new tablet-like game controller.

Posted in: News

Pixel Shift out now!

April 11, 2011 6:16 pm / CrashOverride

Wildpipe member, mrobot, delivers again!  Check out Pixel Shift on your iOS or Windows Phone 7 device.

 

“Like Puzzles? Pixel Shift is for you!  Do you like to draw?  Pixel Shift is for you!  Don’t like either?  Pixel Shift is still for you! Hey, it’s free!”

http://www.pixelshiftgame.com/

 

 

Posted in: News

Android 3.0 Preview SDK

January 28, 2011 12:08 pm / CrashOverride

Google has released a preview for developers of the much anticipated Android 3.0 platform.  Although the API is still subject to change, developers can now start testing their applications and familiarizing themselves with the new capabilities of the operating system.

http://android-developers.blogspot.com/2011/01/android-30-platform-preview-and-updated.html

Posted in: News

Sony Announces Next Generation PSP (NGP)

January 27, 2011 3:47 pm / CrashOverride

Sony announced the next generation of PlayStation Portable devices at its Tokyo event.  The new device sports a quad core CPU/GPU according to reports.

http://www.engadget.com/2011/01/27/sonys-ngp-psp2-has-a-quad-core-arm-cortex-a9-processor/

Posted in: News

Monstercraft is HERE!

November 8, 2010 8:15 pm / CrashOverride

Today, Wildpipe member, mrobot, released his Windows Phone 7 game entitled “Monstercraft”.

www.monstercraftgame.com

Posted in: News

Dream, Build, Dash-ed

November 3, 2010 6:38 pm / CrashOverride

Microsoft’s recently released  Xbox 360 Dashboard update is creating a stir in the indie game community:

http://kotaku.com/5679096/indie-devs-not-happy-with-new-xbox-360-dashboard

http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/

http://www.next-gen.biz/news/microsoft-addresses-indie-games-concerns

http://www.eurogamer.net/articles/2010-11-02-microsoft-new-dash-helps-indies

Update: The saga continues…

http://forums.create.msdn.com/forums/p/65002/397533.aspx

Posted in: News

SBARG

November 3, 2010 6:16 pm / CrashOverride

WildPipe’s colleague, Conkerjo, releases his first Windows Phone 7 game:

http://www.conkerjo.com/?p=252

http://conkerjo.com/sbarg

Posted in: News

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