Posts Tagged ‘DirectX’

A New Player in the Direct3D Managed API World

Alexandre Mutel announces the immediate availability of A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers, which avoids the use of C++/CLI to enable Any CPU compilation of C# code and gives SlimDX some worthy competition.

Update: Over at the Sgt. Conker post Alexandre “@lx” Mutel informs us that “that this work is not going to compete with SlimDX, as it is going to be tested as a SlimDX 2 possible architecture and is currently going to be evaluated and integrated in the v2 branch, so that’s a good news for SlimDX too!