Posts Tagged ‘.NET’

SharpDX Reaches 1.0

Fresh off the press comes the word that SharpDX – the not so competitive competitor to SlimDX1.0 release is official now.

This first version can be considered as stable. The Direct3D10 / Direct3D10.1 API has been entirely tested on a large 3D engine that was using previously SlimDX (thanks patapom!). Migration was quite straightforward, with tiny minor changes to the engine’s code.

Continue at the source to learn about the key features and benefits of this new API.

A New Player in the Direct3D Managed API World

Alexandre Mutel announces the immediate availability of A new managed .NET/C# Direct3D 11 API generated from DirectX SDK headers, which avoids the use of C++/CLI to enable Any CPU compilation of C# code and gives SlimDX some worthy competition.

Update: Over at the Sgt. Conker post Alexandre “@lx” Mutel informs us that “that this work is not going to compete with SlimDX, as it is going to be tested as a SlimDX 2 possible architecture and is currently going to be evaluated and integrated in the v2 branch, so that’s a good news for SlimDX too!